Materials
PBR Forge: colour-region controls
Colour-region controls let you refine roughness, metallic response, layer height and detail in different parts of a texture. The classic generator, texture-set processing and material previews provide other ways to prepare and inspect materials inside Unity.
Architecture
European Windows: LODs and upgrades
The collection includes multi-level LODs for 22 model variants, distance-oriented materials, cross-fading and four demo scenes. LOD availability varies by asset.
Version 1.1.0 uses new asset identities. Existing 1.0.0 placements are not replaced automatically; keep the previous assets until affected scenes have been migrated and checked.
Textures
Texture Import Auditor: shared usage
The auditor determines texture roles from material shader slots. It checks Normal Map import types and sRGB settings for linear PBR data, including common packed maps.
If the same texture is used in conflicting roles, the report leaves that case for review. Apply selected fixes where the required import state is clear, then rescan to check the result.