Tools and assets

Product notes

Notes on material workflows, architectural assets and texture import checks.

Materials

PBR Forge: colour-region controls

Colour-region controls let you refine roughness, metallic response, layer height and detail in different parts of a texture. The classic generator, texture-set processing and material previews provide other ways to prepare and inspect materials inside Unity.

Architecture

European Windows: LODs and upgrades

The collection includes multi-level LODs for 22 model variants, distance-oriented materials, cross-fading and four demo scenes. LOD availability varies by asset.

Version 1.1.0 uses new asset identities. Existing 1.0.0 placements are not replaced automatically; keep the previous assets until affected scenes have been migrated and checked.

Textures

Texture Import Auditor: shared usage

The auditor determines texture roles from material shader slots. It checks Normal Map import types and sRGB settings for linear PBR data, including common packed maps.

If the same texture is used in conflicting roles, the report leaves that case for review. Apply selected fixes where the required import state is clear, then rescan to check the result.